![]() For more information, see Adding, deleting, and moving anchor points.Ĭlicking creates anchor points connected by straight line segments.ĭragging curves the segments between points. You can easily adjust shapes after you create them. For more information, see To convert a smooth or corner point.Īn anchor point can be a smooth point (top) or a corner point (bottom). You can also convert between smooth and corner points. A corner point restricts the manipulation of the segments to the one side of the anchor point that has a handle. A smooth point allows you to manipulate the segments on both sides of an anchor point by dragging a handle. Open paths contain endpoints closed paths do not.Īnchor points can be either smooth or corner points. Shapes can be open (with endpoints) or closed (without endpoints). Paths can be modified by using anchor points and wing handles. By dragging the wing handle, you can change the curvature of the line segment. The wings have control "handles" on them. The wings are represented by a straight line and are tangent to the curve. When the path is a curve, "wings" extend from the anchor points. Shapes created with curved line segments.īézier Lines can be straight or curved, and they consist of anchor points connected by line segments (or paths). Shapes created with straight line segments. The lines and curves that you draw are known as Bézier lines. You can combine the lines and curves to create shapes. ![]() You can draw straight lines or smooth, flowing curves by drawing freehand. You can create and edit shapes with the precision of a drawing program and integrate them with the Natural-Media environment in Corel Painter.Quick links to procedures on this page: They can be open shapes, such as lines and curves, or closed shapes, such as circles and squares. Shapes are vector-based objects that you can draw, modify, and fill.
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